VR definitely needs to be developed for intentionally. Not least because the performance requirements are significantly higher.
However VR isn't really restricted to a first person view, you definitely need to respect motion sickness and avoid it as much as possible but there are plenty of good games that use a third person viewpoint on the action. What you really shouldn't do is take control of the camera and when you do (e.g. for locomotion) avoid styles that cause nausea.
However VR isn't really restricted to a first person view, you definitely need to respect motion sickness and avoid it as much as possible but there are plenty of good games that use a third person viewpoint on the action. What you really shouldn't do is take control of the camera and when you do (e.g. for locomotion) avoid styles that cause nausea.