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VR definitely needs to be developed for intentionally. Not least because the performance requirements are significantly higher.

However VR isn't really restricted to a first person view, you definitely need to respect motion sickness and avoid it as much as possible but there are plenty of good games that use a third person viewpoint on the action. What you really shouldn't do is take control of the camera and when you do (e.g. for locomotion) avoid styles that cause nausea.



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