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The announcement that TiltBrush will be available on the Vive's launch is what moved me from "Hmm, maybe" to "Shut up and take my money".

I just hope there's a way to export the ensuing paintings in some kind of 3D format. Self-expression in static form is all very well, but I want to take them into Maya, fire up the mocap suits, and make movies with them!

On a related note and without Google's marketing budget, there's also a guy working on early-stages animation software for VR including the Vive:

https://www.reddit.com/r/oculus/comments/489o5y/virtuanimato...



God I would love to use this for building 3D game models, the art aesthetic would be an awesome change from either super photo realistic or flat polygonal. A sketchy/painty look like the video could really make an indie game stand out from the crowd


That was my thought exactly. Wouldn't it be cool to model Blender (or whatever tool you use) stuff in VR. I'm horrible at 3d modeling but something like TiltBrush could make it fun and engaging and motivate me enough to explore in new ways.


zBrush would be great. It makes a lot of sense to build 3D stuff in 3D rather than 2d.


If ZBrush announces a VR version I think I'll be having another "shut up and process my credit card" moment...




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