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Platform exclusives will be the bane of VR.

When I see interesting exclusives X on Vive, Y on Oculus and Z on Playstation VR, I won't buy all three platforms. I'll just say 'screw you all, I'll pass'.



Valve has developed and supports the OpenVR platform[1], which is designed to allow different hardware on the backend. Rift/Facebook seems to be primarily pushing a closed platform with exclusives. Playstation VR is obviously Playstation-only. Make your purchasing decisions accordingly.

[1] https://github.com/ValveSoftware/openvr


Oculus has exclusives because they partner with developers, offering money and support. Vive has exclusives because there's stuff you can do with the Vive's native VR controllers that you simply can't with the Rift's Xbox One controller.

When Oculus releases its Touch controllers (hopefully before the end of the year?) you might see Vive titles ported over to Rift. Movement in the other direction depends on what terms and conditions are in the contracts studios agreed to sign.




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