Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Can you walk around, walk away and come back? How much movement is allowed before experience breaks down? This is the major difference between VR devices like Occulus/Cardboard vs Hololens.


It's on an HTC Vive so you're tethered to a PC with USB cables, but you have about a 15ft by 15ft square to move around in.


Do you happen to know the limitation they are getting around requiring cables? I can only imagine in the future it will be wireless. Not that I think I could wait that long to try VR, just curious :)

Bandwidth, power, weight, cost, combination of all?


All of those things. With current headsets you'd need to losslessly stream 1200p video at 90fps which is a lot of bandwidth and those numbers are only going to increase. It also has to be very low latency and not skip/stutter to avoid motion sickness. Hopefully we'll see it in consumer headsets in the next 5 years.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: