I experienced TiltBrush over the weekend with the HTC Vive / SteamVR set at a friend's house. It was an amazing experience.
By far the best VR experience I had to date (I have a DK2).
The creative joy and glee you feel when painting in TiltBrush is phenomenal.
Some extremely satisfying micro experiences:
* Painting stars / sparkles above your head that sink down onto you
* Trying to draw a cube in 2D, then leaning forward and realizing that you are in a 3D world and need to draw completely differently - actually walking the cube.
Ordered the HTC Vive and I think it's the "game" that I'll have my kids (age 4 and 7) experience first. They both loved some of the demos and games available on the DK1 and DK2, but I think the creative freedom this seems to encourage will be even better.
Small note here: I have not seen any anecdotal or objective data on it, but I have a feeling this headset may be overly large or slightly too heavy for a 4 year old's face/head, and the controllers may be too big as well... I do hope I'm wrong, though! TiltBrush looks like a child's dream! :)
I wish my friend had taken a video of me as I was frolicking whilst throwing sparkles as high above my head as I could.
Or perhaps as I free-form drew a (wobbly) cube in 3D (should have used the straight line tool!), then stuffed it with flames. Then I taped up the sides of my first cube skeleton to hide the flames. Obviously this makes no sense at all but the experience was incredibly creative.I don't think anything parallels this right now.
By far the best VR experience I had to date (I have a DK2). The creative joy and glee you feel when painting in TiltBrush is phenomenal.
Some extremely satisfying micro experiences:
* Painting stars / sparkles above your head that sink down onto you
* Trying to draw a cube in 2D, then leaning forward and realizing that you are in a 3D world and need to draw completely differently - actually walking the cube.