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> A serious C++ engine with a "data oriented" design would have the same arrays of primitive types and dumb structs as its C counterpart, merely dressed as std::vector or std::array

Yeah, I agree. Including the "full C++" to the comparison was just trying to avoid having to argue about which is the "right" subset of C++ for engines, which is somewhat besides the point. The main problems I have with modern, data-oriented C++ are mostly compile times, slow debug builds and non-trivial reflection.

Some don't mind those, and be happy.



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