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I think they are marketed exactly well.

If it wasn't for the uptake of UNIX, we probably would never had to discuss about memory corruption in 2016, other than writing stuff like device drivers.

There is now a whole generation that thinks C was the very first systems programming language, the compilers were as good on day 1 as they are today and it has became some kind of sacred cow.

http://www.itsecdb.com/oval/definitions/product-47/0/Linux-L...

Regarding memory corruption and games, it is how we get around to achieve game cheats.



I don't think Rust's safety guarantees are over-marketed because they aren't important, but because many of the benefits of the language/stdlib/tooling are available to people who don't frequently have to deal with memory corruption. It's not that the safety isn't valuable (I just about pulled all my hair our implementing custom data structures in C++ last time I did it), but that most developers think it's not as useful as other marketable elements of the language.




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