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maccard
on Oct 4, 2015
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Microsoft acquires Havok
Every game released using unity or unreal uses PhysX rather than Havok. Physx has a sizeable market share in AAA games too.
ameen
on Oct 5, 2015
[–]
PhysX is disliked due to it being partial towards Nvidia-based h/w. Also the console SDK (of PhysX) is very compute-intensive and usually not the best solution.
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