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| | Our job board is free this month and reaches 1000s of gamedevs (playtomic.com) | | 2 points by benologist on April 17, 2012 | past | |
| | Looking back on 2011 at Playtomic (playtomic.com) | | 2 points by benologist on Dec 25, 2011 | past | |
| | Four ways to keep players in love with your game (playtomic.com) | | 1 point by benologist on Nov 16, 2011 | past | |
| | Mobile game devs: We launched our Android and C++ APIs today, come test them (playtomic.com) | | 1 point by benologist on Nov 16, 2011 | past | |
| | What Adobe abandoning mobile Flash means for game devs (playtomic.com) | | 6 points by benologist on Nov 9, 2011 | past | 4 comments | |
| | Playtomic's log processing - from nothing to a billion events a day (playtomic.com) | | 6 points by benologist on Aug 14, 2011 | past | |
| | What's in a minute, or why I love C# and SQL Server (playtomic.com) | | 1 point by benologist on June 20, 2011 | past | |
| | HN game devs: Playtomic now supports iOS & Unity games, and has heatmaps (playtomic.com) | | 1 point by benologist on May 17, 2011 | past | |
| | My thoughts on Do Not Track and online privacy (playtomic.com) | | 10 points by benologist on Feb 10, 2011 | past | 1 comment | |
| | Handling over 300 million events per day, in real time, on a budget (playtomic.com) | | 39 points by benologist on Jan 22, 2011 | past | 11 comments | |
| | Looking back on my startup in 2010 - from 40m events/month to 300m/day (playtomic.com) | | 22 points by benologist on Dec 13, 2010 | past | 5 comments | |
| | Things I learnt tracking a billion events in 24 hours (playtomic.com) | | 44 points by benologist on Sept 6, 2010 | past | 8 comments | |
| | Flash games vs. the box office (playtomic.com) | | 1 point by benologist on Sept 1, 2010 | past | |
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