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Our job board is free this month and reaches 1000s of gamedevs (playtomic.com)
2 points by benologist on April 17, 2012 | past
Looking back on 2011 at Playtomic (playtomic.com)
2 points by benologist on Dec 25, 2011 | past
Four ways to keep players in love with your game (playtomic.com)
1 point by benologist on Nov 16, 2011 | past
Mobile game devs: We launched our Android and C++ APIs today, come test them (playtomic.com)
1 point by benologist on Nov 16, 2011 | past
What Adobe abandoning mobile Flash means for game devs (playtomic.com)
6 points by benologist on Nov 9, 2011 | past | 4 comments
Playtomic's log processing - from nothing to a billion events a day (playtomic.com)
6 points by benologist on Aug 14, 2011 | past
What's in a minute, or why I love C# and SQL Server (playtomic.com)
1 point by benologist on June 20, 2011 | past
HN game devs: Playtomic now supports iOS & Unity games, and has heatmaps (playtomic.com)
1 point by benologist on May 17, 2011 | past
My thoughts on Do Not Track and online privacy (playtomic.com)
10 points by benologist on Feb 10, 2011 | past | 1 comment
Handling over 300 million events per day, in real time, on a budget (playtomic.com)
39 points by benologist on Jan 22, 2011 | past | 11 comments
Looking back on my startup in 2010 - from 40m events/month to 300m/day (playtomic.com)
22 points by benologist on Dec 13, 2010 | past | 5 comments
Things I learnt tracking a billion events in 24 hours (playtomic.com)
44 points by benologist on Sept 6, 2010 | past | 8 comments
Flash games vs. the box office (playtomic.com)
1 point by benologist on Sept 1, 2010 | past

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