| | Runtime Mipmap Generation (ludicon.com) |
| 3 points by ingve 13 days ago | past | discuss |
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| | Show HN: WebGPU demo compares 3D models using KTX2 vs. Spark (ludicon.com) |
| 1 point by castano-ludicon 5 months ago | past |
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| | Show HN: Real-time texture compression in Three.js (ludicon.com) |
| 2 points by castano-ludicon 5 months ago | past |
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| | Real-Time GPU Texture Compression in Three.js (ludicon.com) |
| 5 points by castano-ludicon 5 months ago | past |
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| | Spark Texture Compression 1.2 (ludicon.com) |
| 33 points by luu 12 months ago | past | 8 comments |
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| | GPU Texture Compression Everywhere (ludicon.com) |
| 3 points by ibobev on Feb 24, 2025 | past |
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| | Spark: Real-Time GPU Texture Codecs (ludicon.com) |
| 1 point by goranmoomin on March 6, 2024 | past |
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| | Irradiance Caching (ludicon.com) |
| 1 point by harporoeder on Nov 12, 2022 | past |
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| | BC1 Compression Revisited (ludicon.com) |
| 3 points by harporoeder on Nov 10, 2022 | past |
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| | BC1 Compression Revisited (ludicon.com) |
| 1 point by ingve on Nov 9, 2022 | past |
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| | Lightmap optimizations for iOS (ludicon.com) |
| 2 points by ingve on Oct 6, 2017 | past |
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| | Lightmap Compression in the Witness (ludicon.com) |
| 125 points by mmastrac on May 8, 2017 | past | 1 comment |
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| | Preheat cache for grids (2009) (ludicon.com) |
| 1 point by hyperpallium on Jan 10, 2017 | past |
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| | Irradiance Caching (ludicon.com) |
| 2 points by danso on July 10, 2014 | past |
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| | Watertight Texture Sampling (ludicon.com) |
| 2 points by JabavuAdams on Jan 3, 2009 | past |
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