|
|
| | Solving path finding and AI movement in a 2D platformer (joostdevblog.blogspot.nl) | | 2 points by exch on June 14, 2014 | past | |
| | How we solved an infamous sliding bug (joostdevblog.blogspot.nl) | | 65 points by exch on April 5, 2014 | past | 22 comments | |
| | Why Scrum is fundamentally broken (but we still use it) (joostdevblog.blogspot.nl) | | 8 points by exch on March 23, 2014 | past | 10 comments | |
| | From melee to ranged: the most difficult design decision in Awesomenauts (joostdevblog.blogspot.nl) | | 1 point by exch on April 6, 2013 | past | |
| | The indie marketing plan (joostdevblog.blogspot.nl) | | 3 points by exch on Nov 29, 2012 | past | |
| | Shining a light on how pitching to publishers works (joostdevblog.blogspot.nl) | | 1 point by exch on Nov 2, 2012 | past | |
| | Our experience with crowdsourcing translations (joostdevblog.blogspot.nl) | | 1 point by exch on Aug 18, 2012 | past | |
| | The craziness that is joysticks on PC (joostdevblog.blogspot.nl) | | 6 points by exch on Aug 11, 2012 | past | |
| | Optimisation lessons learned (part 3) (joostdevblog.blogspot.nl) | | 3 points by exch on July 21, 2012 | past | |
| | Optimisation lessons learned (part 2) (joostdevblog.blogspot.nl) | | 1 point by exch on July 13, 2012 | past | 1 comment | |
| | Optimisation lessons learned (part 1) (joostdevblog.blogspot.nl) | | 3 points by exch on July 6, 2012 | past | |
| | How to really involve a larger team in the creative process (joostdevblog.blogspot.nl) | | 1 point by exch on June 24, 2012 | past | |
| | What Awesomenauts almost looked like (joostdevblog.blogspot.nl) | | 1 point by exch on June 3, 2012 | past | |
|

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact
|