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It's so common, I wonder how no one made an extension that filters this AI slop

I'm really considering it

The system could be set up to automatically refund, if your PR wasn't checked for over $AVERAGE_TIME_TO_FIRST_REVIEW$ days. The variable is specific to the project, and even can be recalculated regularly and be parameterized with PR size.

I don't think you heard what I said: I don't want to pay money to contribute to someone else's project. If I fixed your bug, I'm not paying you money for you to ignore my PR for _any_ amount of time, I'm simply not going to contribute back.

I love how the landing page is straight to the point and has zero marketing BS. It achieves the opposite of AI-written text, while still being polished.

Too bad it doesn't show some scoreboard or stats of other players.


I've recently switched to by-color layout. Each screen has all the apps of the same color.

Fun fact: there's A LOT of blue apps, and almost none are purple.


> The contribution of this work lies in its move from critique to measurement. It proposes concrete methods: recursive summarization chains, metaphor stress-tests, resonance surveys, and noise-infused retrieval experiments. These allow researchers to track how meaning erodes over time. By integrating these methods, it outlines a pathway toward fidelity-centered benchmarks that complement existing accuracy metrics.

To me, starting to solve the problem by meticulously measuring it, is a sign of a good solution.


What the heck is a resonance survey


An LLM fabrication.



Too bad it doesn't display the keyboard on mobile :-(


Yes, I will try to implement the mobile support for zsweep.

I opened an issue on the repo regarding this, thanks for the feedback.


There's another great meta-game similar to this. You can play it alone or with friends. It doesn't require any cards or dices, although can be played with them too.

The rules are simple. You join some group, that is playing a game, rules of which you don't know. Yet, you say to everyone, that you know the rules.

Now, your goal is to play as long as possible, before they figure out, that you actually don't know the rules.

Bonus points, if you convince others that it's THEY, who don't know the rules.


This seems related to a hallucinogen-related epiphany I had once whilst hanging out with a gamer-heavy crowd 30 years ago. It's this:

All games share one unwritten rule, which is that if you can convince all the other players that you've won, the game is over.


This seems incomplete, as in many games, one player winning does not interrupt the game. You're just first to leave the table, but others keep playing for 2nd, 3rd, and up to nth (last) place.


Ok, fair. In most games, though, once there's a winner, play stops.


Obviously, the first one would be “What are the best two questions for me to ask?”


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