And if you use it long enough you'll get reminders to celebrate grandpa's 113th birthday because the only way to remove entries from that calendar is to delete useful data from your contacts.
Back in the day of when cordless phones started to have displays with integrated address books, about once a year while visiting my grandmother I would help her remove all the dead people from her phone.
yes! same bug with multiple friends who are celebrating their 143rd birdthday and i get hilarious reminders every few weeks (its charming in some strange way and part of me will be sad if the fix it)
I had eSIMs get screwed up on my iPhone a year or two ago when I deleted an expired eSIM. It asked me "Do you want to update contacts to use <the SIM I just deleted>?" and I knew I was in trouble.
I did successfully use a backup editor, iMazing, to exclude the telephony data from a backup in order to fix it, but it cost me $30 and hours (transferring my Signal data to a second device and back). For 99.999% of their customers this would require a total erase-install. All because Apple has an off-by-one error somewhere.
The gist is that it allows a third-party seller to stock a bunch of identical, not-yet-locked phones and offer a choice of carrier plans. The phone binds to whichever carrier the user first activated on.
So if you’re buying a phone, verify it is not one of these units.
In the classic MacOS days you could use the included Script Editor to record your interactions with applications like the Finder, generating AppleScript to replay the actions you took like resizing windows or creating new folders on the desktop. Then you could have fun making some procedural art wrapping the code in "repeat 100 times ... end repeat". Your parents would really love how you rearranged their documents.
Script Editor still exists in modern macOS but sadly Apple never made the Record feature work particularly well on Mac OS X and hardly any developers prioritize AppleEvent support.
This makes no difference, because I can’t remember the last time I installed an app other than for the occasional airline.
From 2008-12 it was genuinely exciting to see what new apps were being released every day. Mobile games from that era had cultural impact. I bought $2 apps without a thought.
But Apple incentivized monetization above all else and killed that excitement. Now you can’t find a tip calculator that doesn’t charge a monthly subscription. A popular flight tracker is $60/year (or a $300 purchase). A flash card app costs the same. Apple’s curated list of “essential utilities” includes a birthday countdown that costs $5/wk.
I know every app will cost me hundreds over the span of just a few years for marginal utility so I simply stopped buying them. And I wonder if Apple’s push for more ad revenue is a symptom of that trend.
I see a parallel to how Google search created incentives for SEO and social network feeds created incentive for attention grabbing slop. Platforms optimizing for their own interest at the expense of both upstream and downstream.
Is there any platform that does not use these dark patterns? I hope the agent era will allow users to bypass the crappy search responses and slop on feeds. But by the looks of it OpenAI is moving in the same conflict of interest direction to its users.
Of course they are. It was obvious from day one that ads were going to be shoved in. At first they’ll be obvious and clearly separated, then they’ll influence the responses you get without you even knowing. I can’t fathom why anyone ever believed that wouldn’t be the case.
Yeah, I miss those days, I would actively browse the "Top 50" of the different categories and find cool new stuff (especially games). I really miss that time period of when I got the 3GS and this stuff was all new and _actually good_. Since then, more and more cool apps and games have come out, but everything around those has become crappier and more exploitative, and far less pleasant to use :\
Allowing weekly subscriptions is so comically evil.
It only exists to trick people into overpaying since 99.99% of subscriptions are priced on a monthly basis, so hopefully you don't notice that it says "wk" instead of "mo".
The time that an “App Store” existed and didn’t have adverts was very minimal. Like OP I haven’t browsed the iPhone App Store for over a decade. Occasionally a web page will send me to their app directly and if I want it (very rare) I’ll get it, same with installing specific apps - Spotify, YouTube, WhatsApp etc.
Apple used to charge money for a premium product where the customers were customers and not the product. It’s moving away from that.
> The time that an “App Store” existed and didn’t have adverts was very minimal.
The iOS App Store was introduced in 2008. Ads in it began in 2016. We’re in 2026. The App Store has had ads for longer than it didn’t, but the early period was not “very minimal”, it was almost half its current life time.
Did ads on search appear in 2016? I vaguely remember the change to the “curated” pages with ads but I thought searching for a specific app and getting an ad for it (or something else) before the first search result was even newer.
That cutoff doesn’t matter at all for the reality of the situation, and your math is off. The moment smart phone use becomes a majority does not mean the majority of people have only started experiencing something at that point. And we’re talking specifically about the iOS App Store ads, and you’re ignoring the iPod Touch and iPad…
Yep. I wish they would just completely get rid of the concept of a self-serve App Store and go fully into the video game console model where there’s a much smaller library of much more strongly vetted third party software available. It would drastically increase the average user’s experience with iPhone software quality, and it might even help them with all the complaints about not allowing side loaded apps (notice how video game consoles rarely seem to deal with that complaint).
It’s because no one bothers with pay once apps anymore the only way to get customers is free app and tricking them into a subscription. Entire system raced the price people would pay for iOS software to 0
I’m building a pay-once app, but as mentioned in another comment, the business advisors don’t believe in that model.
Since I’m unemployed, I need them to approve my financial plan, and they’re really pressuring me into a subscription model. It’s crazy how many spreadsheet folk don’t think of anything but recurring revenue with a captive customer base.
I agree, and my experience is the same as yours. However…
> This makes no difference
It makes no difference to us personally, but it does make a large difference to other people, many of whom may be friends and/or family we support. And it is another step in the shit road Apple is walking on, which will continue to affect us.
I get where you're coming from and your examples are egregiously expensive, but do we really want to live in a world where software is valued at a $2 one-time payment? We shouldn't be engaging in a race to the bottom like that.
I have a few app subscriptions that are under $5/yr, like Parcel, and always purchase the latest release of Acorn for around $20/yr. I use those apps frequently and hope those rates are supporting the independent developers who make them. I would gladly pay more for tools I use to make a living.
A few other apps that are only occasionally used support short-term paid activations, like Flighty and Oceanic+. I think that's a respectable business model, too.
On the less-reasonable end of the spectrum though are the $10/mo apps. Apple used to charge that much for the entire operating system.
I am pretty sure that if I tried to load up my phone with a handful of the kinds of apps I used to use (a word game, a third-party Twitter client, an SSH terminal, a calculator or to-do app with a trendy minimalist design) I would easily cross $100/mo for some marginally-useful features.
No, but I want to live in a world where software can be 'done.' With very occasional security updates perhaps. I don't want to justify why my pomodoro timer needs a subscription model with constant updates.
Apple is not good with backwards compatibility to my knowledge. If you buy a 'done' app it's basically a subscription (albeit much cheaper) for maybe 2-3 years because a yearly iOS update will most likely introduce breaking changes, as someone below me already outlined.
I can give you examples. Just the other day I was updating an API that has been deprecated for a decade and a half but still worked. I never had to update a deprecated API in macOS, though I do. Maybe I got lucky in the ones I use, but either way the point stands.
Oh, come on, that’s just bad faith arguing. “Indefinitely” does not mean “forever”. When an API stops working because the OS around it fundamentally changes, that‘s understandable. But they don’t usually break something they deprecated just because it was deprecated, those keep working.
> An example on Github compiling on Tahoe is welcomed.
Sure, buddy, I’ll get right on it. I’ve been avoiding Tahoe since it was announced but I’ll install it and create a project just for a random troll on the internet. I’ll even make a series of them, and a private YouTube channel just for you while I’m at it.
You are free to pick one from my OS X examples, after all they are supposed to be working and supported by Apple in recent versions, as per your wording.
Well, in this present world where it isn't valued at a one-time payment, OP is no longer a customer. Myself as well. Likewise probably a lot of people on HN. Like OP, I don't scroll through the app store anymore. I used to actually do that for fun! So the developer of that would be $2 app is getting nothing today. They release their app and get no one downloading it because it is comingled with the bullshit. Best they can hope for is a 6 year old steals their parents CC and signs them up for a recurring subscription they miss between the rest of their bills. This is the world we live in instead of the $2 software world.
Every step in the wrong direction makes a difference, and IMO it makes sense to keep saying that it's wrong. Throwing your hands in the air and saying "oh well, we're fucked anyways" doesn't help either.
No one likes it that you can't distinguish an ad from an organic result. Regulation to make ads more visually distinct would be widely welcomed. It can be done, why the hopelessness?
My concern with backing up iCloud Photos with anything but Apple Photos is that there are some proprietary formats like Live Photos and slow mo video for which exports are lossy. Also, Apple Photos stores all edits non-destructively, so 'flattening' the edits into a single file for export is also a lossy operation.
It seems like an obvious improvement for Time Machine to support full backups while using optimized storage on the primary system.
My library is large too (roughly a third larger). After years of far more complicated storage/backup solutions, I settled w/ a second Photos library on an external hdd w/ optimize storage disabled. I plug the drive in and open this library every so often to update and then duplicate the drive for an off-site copy. Day to day, I use a Photos library on my primary drive with optimize storage enabled.
I’ve found unreasonable value in being able to search through hundreds of thousands of photos from my phone, so I went all-in on Photos.app. Though one enabling factor is that my photography workflow has drastic simplified in recent years to doing very little post (except for astrophotography, which I try and keep wip out of Photos.app anyway).
I had tried this but found it a little bit weird - switching back and forth on the same device between the 'hard drive w/ full files' library and the 'primary drive optimize storage' didn't really seem easy.
IIRC Photos.app will not even open if the default library you are pointing at is not there (i.e drive was unplugged). Are you able to just open up the library file directly and it will work as expected?
I also recall when changing Photos.app back to the HDD Library it did a ~2h 'rebuild' session before it even started downloading the new photos, but maybe thats acceptable with the 'every so often' approach.
This. I don't understand why Apple don't have another checkbox beside the Download Originals to this Mac that reads 'Store Backup of Original Photos on Timemachine' This is all that's needed to solve the issue. I actually bought a Mac Studio, and a USB disk, just to be able to download originals of my photos for local backup, since a MBP is effetively a mobil limited device just like an iphone.
"I actually bought a Mac Studio"... "I don't understand why Apple don't " ... wait a minute
Could the first obvious improvement please be its speed?
My god. The local Time Machine backup is slower on a 10gb network than Backblaze over the Internet. It isn’t even close.
I reinstalled my system and attempted for weeks to get Time Machine to complete a first backup. Every time I started it, the progress bar would fill up about 60% and then stall, and eventually kernel panic if the system was left idle for hours. Never happened before I reinstalled, though I have had it randomly decide the backup is corrupt and it has to start over. macOS deserves a better first-party backup feature.
Asking for anything out of Time Machine is a lost cause. It’s essentially a completed and legacy product.
I migrated to Linux + Pika Backup. For photos I use Ente Photos with their managed cloud storage plus a continuous export to my NAS.
Ente is surprisingly well integrated with iOS, you really don’t need to use Apple’s solution. It automatically backs up photos I take in the background.
I backup ~3-4GB a day with Time Machine to my local NAS and it takes less 10 minutes. Albeit it should take 30 seconds if it was maxing out the network speed.
A huge chunk of that 3-4GB is large files that have minor changes. Time Machine doesn't have any sort of delta support so backups the entire file again, like my local Messages or Contacts database. But I think slowness is caused by file count, not file size, so even though it's backing up 3GB+, the total number of files changes isn't that high. (I suspect).
I also use a modified version of this script[0] to identify everything that changed in the most recent Time Machine backup. This is hugely helpful and lets me find unimportant things that are the source of lots of unimportant changes which I can then exclude with `tmux addexclusion -p <PATH>`. For example I exclude 'node_modules' folders for anything that gets regularly updated. This removes ~10k files that would otherwise be wastefully backed up. Speeding it up is much more about reducing file count than total size.
In my experience migrating to another provider from iCloud, this hasn’t been a significant issue. Live Photos in particular are not really proprietary in the sense that they’re implemented in an extremely simple way that basically every photo tool understands. ~~Slow motion videos are also not proprietary, they’re just a plain video file.~~ <<< edit: I think I’m wrong about slow motion
> Slow motion videos are also not proprietary, they’re just a plain video file.
I haven't looked into the implementation details, but Photos lets you adjust the section of the video that is played back in slow motion. I thought if you share a slow-mo video, it gets re-encoded to bake this in (i.e., one second at 240fps gets exported as four seconds at 60fps).
I’ve used this tool for years and it’s great. But it really saves just the raw data. You’d never get it back in to Apple Photos as nice as when you pulled it out. Metadata is missing. Live Photos come out as an image and a similarly named video. But I treat it as the emergency backup. If some Apple DC burns down or they ban my Apple ID for some reason, at least the photos still exist.
The most annoying thing for me is if you set the date for a photo, it gets stored externally rather than modifying the photo metadata. So when you switch platform, every photo which didn't originally have a captured at date ends up reset to the current day every time you move.
For edits, I don't care too much about just baking them in since it's unlikely I'm going back to old photos and want to undo the crop.
A business analyst friend of mine and SQL novice was given a multi-tabbed editor like this (edit: apparently it was not this brand-new app). We found it difficult to track which query and results tabs are linked, whether they've been refreshed since the query was edited, whether queries in a script have been executed out of order, etc. Hopefully there are ways to address those usability issues.
This SQL Studio which was seemingly released to the public yesterday? Or are you talking about MS's SQL Server Management Studio? The MS one is a beast.
Management Studio is a monster. I was using for years and every so often someone would show me a feature I was totally unaware of that blew my mind.
Visual Studio also had "Database Project" which was amazing. Not seen anything like it. I think everyone moved over to using EF or Fluent Migrations but I loved the Database Projects.
I don't know if it exists in other models, but the Lincoln Nautilus steering wheel features thumb trackpads. On touch it pops up radial menus on a display in the driver's primary line of sight. Although I find the wrap-around display a bit much, the trackpads are an intuitive and thoughtful compromise to the matrix of physical buttons. (The infotainment screen suffers from the same problems as other vehicles, however.)
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