- semi retired IT Admin with 10+ years field experience in the toughest markets
- Nobody is learning how to use it correctly because everyone is lacking creativity and everyone is complaining instead of trying things
- I have built - scripts, 3D model pipelines for blender addons, websites, .net c# desktop apps, cloud security scripts, windows 11 tools that would take years to build in hours or days, linux tools, cli tools, assembly experiments just because, embedded projects for no reason
- I built a complete OEM Tier 1 Dyno safety tool for auto that would technically be 10 million in development - the barrier to entry for this world is almost entirely impossible but I built the damn thing anyways
- I test all the models to see how advanced they can get with 3D modeling and its gotten much much better especially with gemini 3
- I am now focused on working on multi platform video games built with rust, go, node and am actively searching for investors I have a working demo of a multi platform game with 6 months development on it
its my main platform here - claude / codex and everything else context windows and tooling are not up to speed for me and I cant afford API
for 50$ a month for 1500 requests - I use up the entire weeks worth of context for the other platforms in a couple hours with what im coding its annoying as hell and thats if they are working properly setup properly
QOCC is a vendor-agnostic, reproducible, trace-first layer that instruments quantum program workflows end-to-end and supports contract-defined correctness + cost optimization via closed-loop compilation/search.
I made these 2 projects very recently to test stuff, test ideas, implementations things that work vs break
QOCC is a vendor-agnostic, reproducible, trace-first layer that instruments quantum program workflows end-to-end and supports contract-defined correctness + cost optimization via closed-loop compilation/search.
10+ year IT sys admin veteran, bare minimum coding experience never shipped anything before AI
I made these 2 projects very recently to test stuff, test ideas, implementations things that work vs break
QOCC is a vendor-agnostic, reproducible, trace-first layer that instruments quantum program workflows end-to-end and supports contract-defined correctness + cost optimization via closed-loop compilation/search.
showing off my contribution to quantum after prompting for 5 whole minutes coming up with this idea
- Why? -
- I have always wanted to contribute to quantum for absolutely no good reason at all only because its been the #1 hardest problem to solve for humans that I can think of and read and watched countless hours of material on quantum growing up and I don't even know calculus yet
- this is kind of a 50/50 stress test, testing new models + new ideas + new implementations to come up with entirely new things that aren't even thought of yet
- Anybody know anyone working in quantum that can review my work please?
- Nobody is learning how to use it correctly because everyone is lacking creativity and everyone is complaining instead of trying things
- I have built - scripts, 3D model pipelines for blender addons, websites, .net c# desktop apps, cloud security scripts, windows 11 tools that would take years to build in hours or days, linux tools, cli tools, assembly experiments just because, embedded projects for no reason
- I built a complete OEM Tier 1 Dyno safety tool for auto that would technically be 10 million in development - the barrier to entry for this world is almost entirely impossible but I built the damn thing anyways
- I built a quantum tool I have no idea if its actually useful or not but I still built it https://github.com/zerocool26/Quantum-Observability-Contract...
- I test all the models to see how advanced they can get with 3D modeling and its gotten much much better especially with gemini 3
- I am now focused on working on multi platform video games built with rust, go, node and am actively searching for investors I have a working demo of a multi platform game with 6 months development on it
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