Hacker Newsnew | past | comments | ask | show | jobs | submit | cahrens's commentslogin

OI, this guy.

In my opinion, this guy is highly unethical and really should be locked up. First off, what he is doing is illegal (vigilantism, invasion of privacy and computer fraud/abuse) and even if it isn't, he is still tampering with evidence.

I am also very disturbed by the fact that he 'only targets bad-guys' and that the definition of 'bad-guys' is his own decision. Is the guy that bullied him at high school on there? What if he makes a typo and hits someone else?

Although reading a lot of what he says, he sounds like someone that read a couple security blogs and is just regurgitating things he read without knowing what he is saying all so that he can play at 'Patriotic Super hero'


I usually swap the left ctrl and the Caps lock keys, mostly out of habit from the first computer I used (An actual computer, with the Magnetic Tape spools and punch-card boot loader).

I have also dealt with crappy tiny keyboards that don't even have any keys beyond the standard chunk (So no function keys, 10-key, or arrows / browsing control)


I have always hated how the colon is used in windows for drive letters, there have been way too many times where I would type a long path only to realize that there is a semi-colon at the beginning.


This definitely applies to Tech Support as well. I used to work as a Data Center engineer and would get support tickets that were just written just like the bug reports in the article: useless titles, no info on what they were doing, set to high or critical priority.

By the time everyone I supported figured it out, I had already started moving on to another company.


What I see that could happen is that you carry around a multiple form-factor device, e.g. alone it is just a phone, but plug it into a special screen and its a tablet. Attach it to a screen with a physical keyboard and it'd work as a laptop, plug it into a bigger base station type thing and it works as a low-powered desktop.

Each of the larger devices it could plug into could have their own processors, RAM, batteries, etc and connect to a Bus port (like laptops have for docking stations) on the phone and take control of its storage and peripherals.

I was thinking a scenario where a user would use it in 'phone mode' while walking around, 'tablet mode' while on the train or bus, 'laptop mode' at the coffee shop and then use it as a desktop when they get to work. The whole time working on the same document, emails, video conference, whatever, completely seamlessly (well, maybe a small break when switching what its plugged into). Of course to use it in other modes, you would have to carry along those devices. There is also the issue of applications not be suited for a smaller device, but you could hand off to a different version of itself, save its state and go into a sleep mode, or transfer processing to a server/cloud system.

If done right, you could have a very wide variety of devices with different sized screens and different features to cater to different audiences while keeping the same UI.


Its probably because the game itself was designed for single-processor machines and was never adapted to SMP systems. The graphics glitches are likely because the game depended on certain features of older GPUs


I had an idea a few years back to build a multi-layer sim-world game

You would have players create families of Sims, where they would have full control over their individual Home and families, then add on the ability to get elected to a sort of community leader role with control over neighborhoods, then elected Mayor with full control over the entire city. Maybe even add Governers that have some power over collections of cities to for a state and wold be able to build certain infrastructure between cities. Maybe add another tier above that where a few selected players would be able to become Leaders of Nations and create laws and create national Infrastructure and the like. Of course in this system, all players are elected to positions, creating a sort of Sim Government kind of thing.

Theoretically such a game would appeal to a wide range of gamers, from the casual gamer just creating a couple Sim families to the hard-core gamer with being able to manage huge and complex societies amde up of other players.


I've been fascinated with that idea for years - multi-layer largely independent games that affect each other. I've been playing with the idea in the board game space, for example, having a board game where the players are gods fighting each other, being played at the same time as a board game with the players as men competing against each other, with events in each game effecting the other. Does anybody know of any games (board or other) on the market that operate like this? I'd be curious to check them out.


And here is layered game, SliceCity: SimCity inside The Sims 1:

http://www.simslice.com/Slicecity.htm

Description: Slice City - "the other city that never sleeps". This city is awake and alive with hustle and bustle 24/7! Citizens use businesses, homes, parks, etc. for work and play, and these all cost you money to maintain. The happier the little people are in their habitat, the harder they will work, and the more profit you will make from them. Well-maintained cities can encourage more citizens to move in there. This will not only increase your population, but also your city size... and your profit margin. Cities that are neglected or not well-maintained will cease growing, or slowly deteriorate until they are nothing but piles of rubble. Using the various "disasters" (including a tornado option) can do that in much less time. ;) So to maximize your worker's output, keep all structures "refurbished". Your citizens may even help you do that on occasion too. And if you need more help, ask The Gardener. :)

The citizens also need power from the Power Plant to do any expanding. The Power Plant started in the "ON" position, but you can "Power it down" (by clicking on it) to stop your city from growing any further, and to keep your daily profits/costs stabilized (good for those that like the small town feel). "Power it up" again to allow for potential growth to resume (good for those that like the larger city life). City costs, profits and growth (if any) are calculated each midnight (between 11:55pm and 12:05am).

Lastly, click here for a few Slice City Gameplay Tips. If you come up with a good one, let us know and we can add to the list. We also have extra addon objects for you on our Slice City Addons Page. We sincerely hope you enjoy this, and if you have any questions or comments, please contact us :)

It even has its own add-ons:

http://www.simslice.com/Slicecityaddons.htm


Well, Spore is a multi layer game, but it's "Massively single player", and it didn't manage to couple the layers as well as was originally hoped.

One problem is that the different layers want to run at different time scales, so you have to decouple the flow of time of each layer, and somehow reconcile things when you move up and down between them. And of course a multi player game can't have the same clock for everybody, so players will get out of synch with each other. Spore avoids that problem by not synchronizing player time, just sharing user created content asynchronously.


Wow, time would be a big problem when designing something like that. You'd either have to decouple or market the different games to different types of players - for example a slow 20 minute a day empire-building game layered on top of an addictive grinding World of Warcrack type thing. Something to think about.

Thanks for the slicecity link.


I imagine that multiplayer interaction would be similar to the 'neighbor deals' system in Sim City 4, with a few additional features.


They wouldn't need to decrypt any packets at all, they could simply look at ARP requests. ARP packets are typically left alone and sent un-encrypted,. otherwise it would be far too difficult to find that router and the client when connecting or re-negotiating encryption keys. Even then, it was indicated that he was using tor, so even if they did decrypt the 802.11 packets, only the header would be in clear-text.

Doing this does not count as wiretapping, as it was ruled to be akin to a dump of phone records, rather than listening on the conversation itself. Yes, they are splitting hairs, but that is how justice has to work.


ARP packets would not show Tor server IPs, they would only show the IPs of his laptop and his router.


To add more detail, the reason is would not show the IP of the Tor servers is because you only send ARP requests for IPs on your same subnet. If the IP is not on your subnet there is no reason to send an ARP because you already know you cannot talk to it directly.


I wouldn't even give them the password to accounts I have on their systems, they should be able to access it themselves if the requester really has permission to view that data. The only exception I would make is to encrypted hard drives that they gave to me, but I would just de-crypt before ever giving them my password.


Exactly.

It's like if any company asked you for this info - I would ask for access to the CEO's email - or the financial drive and tell them that in order to work there, you'll need to perform an audit of their ethics and finances to ensure your not engaging in a relationship with a criminal organization.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: