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Commercially, film probably shines in larger formats since digital basically only goes up to 645 format which is on the smaller end of medium format and those cameras cost upwards of 50k and most digital cameras use the same sensor technology compared to differences in film stocks. Otherwise it is more of a hobbyist/ artistic choice.


Because the vast majority of people aren't tech savvy enough to care about ads and tracking, ads and tracking everywhere is normalized.


This. The video game industry has grown by such huge amounts over the past 10-15 years that fans of old franchises are a small minority of the total demographic developers want and need to justify pumping the budgets they do into games now. Most of the new market consumers are fine with microtransactions, season passes, cosmetics, loot boxes and other types of monetization and gameplay that is way more profitable. If you sell a game d2 fans want, you are making serious monetization concessions to appeal to a tiny sliver of the overall userbase of the next diablo so it doesn't make sense.

When a game like Genshin Impact does 1 billion in revenue every 6 months it is only a matter of time before the rest of the market moves in that direction.


> it is only a matter of time before the rest of the market moves in that direction.

And that’s a terrible thing for players - people - in the long run.


It is more nuanced than that. The issue is that a lot of western societies are falling into debt traps because of a lot of social and economic factors which are already straining these systems to the point that they cant keep up, and the conservative strategy (in my good faith interpretation) regarding this is reducing the cost of programs that they consider to be bloated. This can be interpreted as running it into the ground as the bloat is often in bureaucracy which can easily pass the buck to actual service providers which then suffer from lack of funding. In contrast a more liberal solution would likely involve increasing spending then trying to recover that through additional taxes, which conservatives would say doesn't solve the cost problem but rather exacerbates it since bloat remains and is paid for by more debt or taxes. Of course this is just a general simplification of the conflict.

Clearly the solution is probably somewhere in between, but political polarization has simply pushed people to their party lines and entrenched their positions such that no real progress can happen while things continue to fall apart.


I would think that there are other environmental stressors that have influenced the behavior first, specifically the economic stagnation of the middle and working classes, combined with things like the opioid epidemic, income and housing insecurity with everything further exacerbated by the pandemic, social isolation, economic and supply chain constraints and now record inflation, all within the last decade and with minimal support systems available, along with the rise of divisive populist politics permeating everything and social media pushing people into echo chambers that radicalize their opinions even further.

A lot of people are probably beyond stressed and stretched way past their tolerance point by now.


I think if those were the underlying factors we would've seen a rise in the homicide rate earlier than immediately after the beginning of the pandemic.


I think it is a multivariable thing, especially when you are looking at different municipalities and their respective crime policies. A lot of the places that top the list have had rising homicide rates over the past decade from a low around 2010-2015, with the national rate reaching a local low in 2014 before climbing from there. To me it could suggest that populations were coping (poorly) for a while before the pandemic broke the camels back so to speak.


A lot of art created now, especially for film/ media, already goes through a similar process that AI just automates and accelerates. Several big concept artists I have met have lamented on the fact that many artists in the industry basically churn compositions out through mashing references they gather on google images or asset stores, not to mention just straight photobashing, which has made a lot of the concepts produced fairly derivative and homogenized since everything is just referencing what google images serves or assets that everyone else uses.

Even fine artists have likely had their practice influenced by the whims of what the algorithms on major social media outlets are willing to favor in order to get engagement. It kind of feels like many creatives have been incentivized into becoming slaves to these processes, which has in turn made them seem replaceable with AI.


This sounds similar to complaints I've heard about music for film/TV. Often stock music is used as a placeholder during post-production, and then composers are told by producers to just rework the stock music instead of being given time to make something original. This leads to most shows having very "samey" soundtracks.


strong concur, evaluating the creative processes requires acknowledging influences, and if pop culture referrence go beyond inspiration and become a core influence in style then the art aspect becomes industrializable, and in this case replaceable by AI.

THE FUTURE IS HERE AND ITS AWESOME


100% true.


I think some of it has to do with the idea that skills that reward "revolutionaries" are not analogous to skills needed to run the state after they assume control. Those that are able to consolidate power have an advantage in capturing power in a vacuum, but all that means is that they have the political skills to know how to consolidate power, it has no bearing on their ability to run the a nation. The guy who catches the golden goose is just good at catching geese, it doesn't say anything about his ability to care for it afterwards. An issue is that elections filter based on the ability of the former and not the later.

It is sort of similar in how many nation building projects of the west have failed in recent times, because the people put into positions of power, weren't in power before for a reason which is usually tied to their incompetence.


It's tempting to suggest electing people based on their past experiences of successfully administering something, except all the real world examples I can think of are former CEOs getting elected to run the government "like a business" and it just leads to shortsighted privatization (and eventual degradation) of public services.


That is true, though I feel like the issue has overlap in the emergence of public relations and the paradigm shift in advertising (from qualitative appeals to emotional appeals) over the 20th century. Basically it is a lot harder to accurately judge if someone can do something, but in modern politics that doesn't matter because emotional appeals are much more successful at capturing an audience. So the business ceo is just an archetype that appeals to an idea, and doesn't have much of a qualitative value outside of that. An example would be Carly Fiorina who ran in 2016 as the candidate with business acumen from her time as CEO with HP, when in reality her tenure at HP painted a different story.


When news broke that Carly Florina was stepping down, HP's stock gained 3 billion dollars in response.

Also up where I live there's still anger over the layoffs. For a lot of people HP was something more than a job, but more like the hub of their entire community.


This is the reason why a lot of countries will elect the mayor or governor of some part of the country. Having successfully administered a smaller part of the country is probably the best predictor we have for being able to administer a larger part.

Private sector experience can sometimes translate well, I've seen it in my country in a few places.


https://www.youtube.com/watch?v=0s5TO9h6fco

This video was recently published that talked about going from 200 to 300mm wafers, and there is some further discussion in the comments about the transition as well as going to 450.


Big gaming companies learned quite a few years ago via various microtransaction practices that the market has expanded so rapidly that the gamers that complain about these things are a minority that can basically be ignored now since the vast majority of players basically only started playing after insidious monetization practices have been normalized so it doesn't feel wrong to them. Why cater to old users who would only spend 60$ on a game and complain when you can just cater to all the new users who love to spend money on microtransactions by making the geek equivalent to Madden or Fifa and print money?


Influencers are just the byproduct of social media platforms commoditizing interaction as means of driving growth and engagement, since just keeping up to date with your friends doesn't drive much engagement. Once you add metrics for engagement like likes, retweets or whatever, it is only natural that interactions become gamified once you put these incentive structures into how the system functions.


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