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Kabul, Manila and Amsterdam have an index of 0. I'm not sure how reliable this data is.


So what mesh stuff do you recommend for the uninitiated?


In the LoRA/radio device sense, Meshtastic[1] is probably the easiest to get started with. It's the biggest player in the space, has devices that come pre-installed and configured, the most likely chance of making contact with someone else, etc. MeshCore[2] is the other major player. It's newer and tends to have been adopted by communities that have run into issues with large Meshtastic networks.

If you meant PC-based mesh networking, I'll leave someone more knowledgeable to speak about that :).

[1] - https://meshtastic.org/

[2] - https://meshcore.co.uk/


I've had some experience with both Meshtastic and Reticulum, and Meshtastic software was mostly unusable for me even with 3-node networks. E.g. a node sends a message and gets a successful delivery notification from the receiver but the receiver fails to display the message to the user. Reticulum was mostly working fine. Haven't tried MeshCore yet.


Meshtastic also doesn't really... work. Let me qualify that. You can get a couple of nodes for cheap, and you can (with a bit of work) get messages to go between them. The problem is coordination between nodes is required for the network as a whole to work. Specifically, user adjustable node -local settings can overwhelm the network for everyone else around you. Defcon "solves" this by providing firmware to flash with preconfigured settings tuned for the event. But hopefully this makes the problem obvious - in some other scenario that you might hope to use them - and TBC, my goals for a long range, non-cellular network mesh network are for connectivity during a hurricane/flood/firestorm/earthquake/tornado/etc.

An open implementation is preferred, because it drives down the cost of hardware and lets users purchase the grade of hardware they want. But if it doesn't work, an imperfect proprietary solution(s) available now > hypothetical perfect future solution.


Lora, especially on regulated bands that are the most used ones, is designed for very small, very infrequent messages. It isn't suited for real-time chat (nevermind secure) and so I think you can't really make it work while respecting transmission regulations.

There are lora modules that work on the 2.4GHz ISM band but then you probably need to consider whether Bluetooth is not a simpler choice if range is not the no. 1 concern.


>It isn't suited for real-time chat (nevermind secure)

It is encrypted on private channels and direct messages.

>and so I think you can't really make it work while respecting transmission regulations.

I don't know from where your information's are from, but for sure not from reality. Voice encryption/scramble on Amateur-Band's is not allowed, everything else is ok.


> Voice encryption/scramble on Amateur-Band's is not allowed, everything else is ok.

It seems like you're saying voice encryption is not permitted, but data encryption is? This is not true in the US. Any encoding used for the purpose of "obscuring meaning" is not permitted on amateur frequencies. Even using code phrases like "the eagle has landed" is arguably not allowed. There are some narrow exceptions for things like satellite control codes, but nothing that applies to hobby mesh nets.

Here is the relevant Part 97 rule: https://www.ecfr.gov/current/title-47/part-97#p-97.113(a)(4)

> No amateur station shall transmit: [...] messages encoded for the purpose of obscuring their meaning, except as otherwise provided herein; obscene or indecent words or language; or false or deceptive messages, signals or identification.


So numbers stations fall under as otherwise provided?


No, numbers stations are not permitted on amateur frequencies in the US. There are some notable cases of foreign governments setting these up and interfering with amateur allocations [1], but there's not much the FCC can do about that.

[1] https://www.arrl.org/news/russian-buzzer-disappears-chinese-...


I know what features it claims to have. The question is how well this can work on bands (US915, EU868) that very strictly limit the amount of time a device may transmit. IMHO you can't really have interactive chat on a mesh network over lora in those bands.


>I know what features it claims to have.

Yeah...no i don't think so.

>IMHO you can't really have interactive chat on a mesh network over lora in those bands.

Devices allow 10% Airtime on ISM here (EU) that's about 300 messages (with 255 characters) per hour, and yes interactive chat is possible with around 20 seconds of lag.

EDIT: I stop here, so much half knowledge that sounds educated but is in fact just wrong and TBH not even sure if i talk to a selfhosted AI.

Have a good Day.


Yes, in the EU one subband allows 10%, the rest is 1%. I believe that Meshtastic uses the whole 250kHz of that subband by default. This is by far the most relaxed constraints of what is available in the EU and US. That's about 180 max. size messages per hour (at longfast) per device but you need to take into account retransmissions, acks, mesh management and routing of third party messages. So it may work, barely, for this specific config and very small number of people or 1-to-1, but that's it.

I am not picking on Meshtastic specifically, it's just that Lora and, especially the regs on those bands are such that some applications are never going to work well beyond extremely small meshes, if at all.


>I believe that Meshtastic uses the whole 250kHz of that subband by default. This is by far the most relaxed constraints of what is available in the EU and US.

Again wrong, just look at EU vs US:

https://meshtastic.org/docs/configuration/radio/lora/#region

> beyond extremely small meshes, if at all.

180 online nodes (300 at max) is not extremely small (and that's our small mesh EU with medium_fast)


How many text messages does each user send per hour? Or how many are in active chat with each others at a given time?

(Careful that the US have a 400ms dwell time depending on settings that can put a significant limit on things/range)


My dream would be to have something like Yggdrasil[0] over some kind of mesh-based transport. Yggdrasil already does a good job with routing, it just needs a mesh-based transport IMO.

[0]: https://yggdrasil-network.github.io


Big fan of MeshCore; been using it recently and it Just Works. Especially where I am in the USA Pacific Northwest, the mesh is always hopping with conversation. I have run into delivery issues a single digit number of times over hundreds of messages.


If you're talking radio mesh, then MeshCore and Meshtastic. Meshcore does chat much better than Meshtastic.

Meshtastic is good if you're in a remote location, and you want to connect a bunch of sensors and trackers.


The writing style smells like Gemini output. I din't mind, I just wonder if anyone else noticed.


Hey a couple of bugs: 1. When I create an org it doesn't appear in the list until refresh. Then, one of the two orgs I made was created twice, or is somehow displayed twice.


I've been using it as well for a long while (though using option shift -), but I don't care what people think. I won't change my style to appease Temu Sherlocks, or anyone really. How I write doesn't change the value of the message. I invite you to join me in not giving a crap.


It wasn't clear from my comment, but I absolutely don't care and I'm going to keep typing how I type.


I'm interested in sources for your info about Roblox being choke full with pedos and the sophisticated techniques they employ.


Because you doubt my comments or because you are genuinely interested? I can go get them, as there have been some great investigative journalists working on this in recent times. However, I have very little interest in providing references you could very easily find for yourself, if you are merely skeptical.


I am interested because I have kids and they like Roblox (chat disabled). I don't doubt thing, I care about my children's well-being.


Do you have some particular piece of software or tech demo or game in mind with interesting very large generated 3D worlds?


Age of Empires got me into tinkering with content generation. The flexible map rules were fantastic in making this possible.

Minecraft is of course the poster child for very large worlds of interest these days.

Dwarf Fortress crafts an entire continent complete with a multi-century history, the results of which you can explore freely in adventure mode.

Most of the recent examples of 3D worlds like the post tend to do it through wave function collapse.


> Minecraft is of course the poster child for very large worlds of interest these days.

Minecraft used to create very interesting worlds until they changed the algorithm and the landscapes became plain and boring. It took them about 10 year until the Caves and Cliffs Update to make the world generation interesting again.


Valheim and No Man's Sky are ones I've played recently.


In Mario 64 there is a staircase you can run up forever, granted it looks the same no matter how long you have Mario run up the stairs, but that certainly fits "big but uninteresting 3d world."


> big but uninteresting 3d world.

I know 'interesting' is subjective, but your comment is demonstrably false. Just type "mario 64 staircase" into youtube, and look at the hundreds (thousands? millions?) of videos and many millions of views.


People are interested in it as a form of trivia. It is extremely uninteresting from the perspective of the player and more importantly how the word was actually used, which was in reference to the quality of world generation.

Redefining “interesting” just so you can provide a completely irrelevant “correction” is bad faith trolling.


Not sure why you're so defensive about this. I'm not trolling. Whether something is interesting or not is subjective, which is my point. You might think you know why that staircase is interesting to people (it's just trivia), but that's just your opinion. This is a tech community, so you're obviously unimpressed by the technology used to make it, but most people don't care about that at all.

There's no secret formula to culture. Some programmers and AI people seem to think there is some magic AI model that will be able to produce cultural hits at the click of a button. If you're a boring person, you're not likely to "get" why something is interesting, or why that part can't just be automated away. No technology can help with that.


Minecraft surely fits those criteria.


Also: Daniel was being accused of cheating by Kramnik and visibly affected by it. I think there's a link between bullying and suicide isn't there?


One can only hope that Kramnik is held accountable for his abusive behavior that - at the very least - had contributing factors (to put it gently) to Danya's death.


Looks like an alternative to https://www.taichi-lang.org/. Would like to see a comparison.


"à la", there is no diacritic on "la". "à" means (roughtly) "to" and there is a diacritical mark to distinguish it from "a" as in "il a", "he has". But "la" means "the", like "le" but female, and there is no need to distinguish it from any other homograph.


s/female/feminine


You mean words who menstruate?


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