Thanks for the great feedback! There are currently a couple of ways to address this. You can simply ask in the chat, for example, by saying, 'please provide the code for the full program.' Or, you can ask a specific question with instructions, like 'how to change the color of the asset.' This approach will prompt the provision of the correct code snippet and detailed action steps, including where and how to implement it in the code tab. Ultimately, our goal is to streamline this process to make the experience smoother for users
Just like YouTube, in the beginning, the quality of user-uploaded videos may not have compared to cable TV, but the experience of empowering everyone was very novel and eventually led to more people joining in. Ordinary people became familiar with video-making and storytelling.
Now, look at YouTube – it has a lot of high-quality content and production standards that rival cable TV. The difference is that talented individuals don’t need a TV station to be seen by the world.
In the same vein, Rosebud AI initially gives more people the opportunity to turn their ideas into games. Then, through rapid iteration, both users and we grow together, continuously improving the quality of the games
To help you get started with visual novel projects, there are already many templates containing AI characters that you can leverage. such as https://play.rosebud.ai/games/52417bb7-6796-4a4b-8a38-38d99e...
You can clone these and customize the personalities to suit your storytelling needs. Using Chat, it is straightforward for even creative people without coding experience to add new scenes, interactivity, and dialogue.
Simply clone an existing template, edit the characters to your preferences, then build out additional narrative sequences or branching event options through the intuitive chat interface.
This makes the creative process smooth and coding-free. Experimenting on top of premade foundations can kickstart your visual novel effectively.
What I didn't see in this (and the couple others I've seen mentioned) is talking with more than one character in a scene, or having multiple scenes with the characters in different positions/poses/clothing.
My particular story has a number of folks with various handicaps (magical realism with a COA vibe), and trying to get an AI to do a reasonable character in a wheelchair is hard but doable, while amputees or folks with hearing aids is nigh on impossible.
To be fair that's probably more a "me" problem than a "you" problem...
Hey! It is potentially possible to prompt the character LLM directly to simulate multiple characters, but having streamlined support is definitely on our Radar! We are also working on a template where you'll be able to to talk to multiple NPCs and also have them talk to each other.
Research for consistent character in different poses is also in the works :)