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Stories from October 22, 2010
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1.Ewww, You Use PHP? (mailchimp.com)
276 points by moozeek on Oct 22, 2010 | 226 comments
2.Email from Steve Jobs re: Java and OS X (flic.kr)
197 points by sfraser on Oct 22, 2010 | 160 comments
3.There are 5,057 janitors in the U.S. with PhDs (chronicle.com)
179 points by surlyadopter on Oct 22, 2010 | 144 comments

You seem to have been terribly misled. Only very rarely do products sell themselves. 99% of the time, the product is largely incidental to the sales process. Your idea doesn't matter one jot, what matters is how well you can connect to customers and really sell to them.

Let me tell you about a fine English gentleman by the name of Joe Ades, now sadly no longer with us. Joe wore Savile Row suits and lived in a three-bedroomed apartment on Park Avenue. He spent most nights at the Café Pierre with his wife, sharing a bottle of his usual - Veuve Clicquot champagne. You might assume that Joe was a banker or an executive, but in fact Joe sold potato peelers on the street for $5 each, four for $20.

I urge you, I implore you, I beg you, stop what you're doing and watch Joe in action - http://www.youtube.com/watch?v=HCUct4NlxE0

That is what business looks like. Sometimes, once in a million, you luck upon a product so amazing the world beats a path to your door. For most of us, the best we can hope for is to be some chump with a thousand boxes of vegetable peelers. Anybody can sit out on the street with a box of peelers, but Joe sold them. Joe made his peelers sing, he made them seem like magic. He took a humble piece of stamped metal and created theatre. He did something so simple and strange and wonderful that people would buy a fistful of his peelers, just so they could tell their friends about this little Englishman they saw in Union Square.

Look at the Fortune 500, tell me what you see. I see grocery stores, drugstores, oil companies, banks, a funny little concern that sells sugar water. I see a whole lot of hard work and very few great ideas.

Forget about striking it big with a great idea, it's just as childish and naïve as imagining that the tape you're recording in your garage is going to make you a rockstar. Get out there and talk to customers. Find out what they need, what annoys them, what excites them. Build the roughest, ugliest piece of crap that you can possibly call a product. If you're not ashamed of it, you've spent too long on it. Try and sell it. Some people will say "I'm not buying that piece of crap, it doesn't even do X". If X isn't stupid, implement X. Some people, bizarrely, will say "yes, I will buy your piece of crap". It is then and only then that you are actually developing a product. Until you've got a customer, it's just an expensive hobby. Paying customer number one is what makes it a product.

5.Stop Looking for a Technical Co-Founder, Learn to Code Yourself (kateray.net)
150 points by codybrown on Oct 22, 2010 | 82 comments
6.Amazon to add "lending" feature to Kindle (amazon.com)
143 points by ajg1977 on Oct 22, 2010 | 85 comments
7.Stop the Internet blacklist (fsf.org)
143 points by tjr on Oct 22, 2010 | 24 comments
8.Piknik - my full screen color picker (aurlien.net)
140 points by arnemart on Oct 22, 2010 | 42 comments

Why are you paying so much attention to your "launch day"? It's an entrepreneurial myth that there is a mighty "launch" that sets the tone of your business. When was Twitter "launched"? When was Carbonmade "launched"? When was Balsamiq "launched"? Or SquareSpace, MailChimp, or Fog Creek? Sure, they "launched", but who cared?

You are building a business. It does not spring from your forehead like Athena, or get pooped out of your pet Nibbler like Dark Matter on Futurama. Listen to what everyone else here has to say. Sure, pick something with favorable long-tail SEO dynamics. Sure, pick something with a viral loop. Sure, build yourself a tribe.

But then, for god's sake, pick something you can stick with, nurture, protect, and grow over the long run. That thing you don't have, that you keep calling "a fucking great idea"? Most of us call it "a winning lottery ticket". Stop thinking about playing the lottery. Get back to work.

10.Wikileaks Iraq War Diaries (wikileaks.org)
111 points by yigit on Oct 22, 2010 | 4 comments
11.Being Steve Jobs's Boss (businessweek.com)
111 points by jgamman on Oct 22, 2010 | 23 comments
12.How to write cross-platform code (backblaze.com)
109 points by pmarin on Oct 22, 2010 | 40 comments
13.Apple Is No Longer Bundling Flash Player With Mac OS X (daringfireball.net)
102 points by pmjordan on Oct 22, 2010 | 83 comments
14.On a New Road : James Gosling on Apple and Java (nighthacks.com)
101 points by muon on Oct 22, 2010 | 82 comments
15.Watching Apple: A closer look at iPhone transition animations (watchingapple.com)
97 points by PanMan on Oct 22, 2010 | 33 comments
16.How serial #s on Nazi tanks gave the Allies a big strategic advantage (campaign-archive.com)
93 points by DanLivesHere on Oct 22, 2010 | 54 comments
17.Taco Bell Programming (teddziuba.com)
92 points by whakojacko on Oct 22, 2010 | 11 comments
18.A Short, Simple Introduction to Information Theory (knol.google.com)
87 points by moultano on Oct 22, 2010 | 14 comments

That's actually a fairly decent reply; far better than 'nope' or 'you're holding it wrong'
20.Game Changers: Jon Stewart [video] (bloomberg.com)
86 points by keeptrying on Oct 22, 2010 | 14 comments

Let me tell you a little story from the inside…

So, when you build something as big and complex as an operating system, your single biggest enemy is: change. The more things change, the more you need to test and retest to be absolutely sure that those changes didn't have any unintended side-effects. This is why, in the process of reaching a GM build, the ability for groups to change components is gradually locked down. The final lock-down is GM, and this usually happens around 1 month before the first customers see the next OS. This time is needed to "prime the channel". That is: you need to press the disks, prepare the marketing material and the packaging, do all of the final validation testing, and start shipping the software to stores.

In the case of SnowLeopard, that meant that development was done, and GM was declared, in the 3rd week of July. SnowLeopard shipped on Aug. 28th. Know what happened between those two dates?

Flash Player v10.0.32.18 ships on July 30 with critical security fixes: http://www.adobe.com/support/security/bulletins/apsb09-10.ht...

Remember all the fuss? No? Here's a reminder: http://www.zdnet.com/blog/security/snow-leopard-ships-with-v...

In particular, people were incensed that installing SnowLeopard on top of their Leopard systems that already had an updated Flash player actually reverted to the vulnerable version. Why? Because Flash was part of the OS. It was part of the install package that gets laid down fresh, instead of being part of the user installed software that gets migrated from old to new OS. And because Adobe didn't get the Flash update to Apple before GM was declared.

22.Chromeless: Build your own browser (mozillalabs.com)
80 points by spoondan on Oct 22, 2010 | 16 comments

Honestly, there are 2 types of folks who make it: the lucky ones, and the persistent ones.

Best entrepreneurial quote ever IMO.


As a "non-technical" person who has had success finding "technical" people to work with, instead of trying to learn to code:

1. Become a domain expert - know the problem you are trying to solve inside and out. Know the market size, sales cycles, etc. Make connections in the industry.

2. Find Customers - Bring an idea, along with a 14,000 name mailing list that you generated via blogging on the subject.

3. Bring a design - Actually mock up a set of flows for an MVP. Show it to 20 people, and iterate on their feedback. Find out what is important so when you do start building you build traction right away.

All of these are things that a good "Business Guy" should be able to do and will ultimately be responsible for when they do find a cofounder. Sure, pick up a little RoR or JS, but you aren't going to become a startup quality dev in 6-12 months (or likely more). However, in that same time you could do all of the above many times over.

25.PagerDuty (YC S10) wakes the right person up for your tech emergencies (readwriteweb.com)
78 points by alexsolo on Oct 22, 2010 | 23 comments
26.PyBrain: modular Machine Learning Library for Python (pybrain.org)
77 points by rayvega on Oct 22, 2010 | 11 comments
27.Amazon P/E ratio 3x that of Apple and Google (cnn.com)
75 points by marze on Oct 22, 2010 | 54 comments
28.Wikileaks dumps 400,000 more files (abcnews.go.com)
74 points by viggity on Oct 22, 2010 | 126 comments

I totally hear your frustration. I've become incredibly burned out on launching startups / small products that flop.

I'd say one thing - Techcrunch is definitely NOT the only game in town for PR. They are very fickle and clique-y. There are huge startups that never made a dent in TC. PR is all about building buzz from the ground up, exclusives are a load of crap and mostly reserved for established players anyhow.

If you're not getting any coverage from anywhere, yes maybe there's something at the core that isn't compelling (and you need to talk to customers / users first to determine that), but chances are you aren't spending enough time sending fun personal emails to lower-level bloggers and journalists. If you aren't in the elite old-boys club, you shouldn't be focused on approaching the journalists who are.

But PR and "viral" launches are hard work. The idea of the massively hockey-stick organic viral launch is largely a myth propagated by a few outliers (aka survivor bias).

And good PR does not make a success, either. I've built 2 things that made big PR splashes (everything BUT TC haha) and neither landed me either fame or fortune. The one product was blogged about by the New York freakin Times, and it never achieved escape velocity. PR isn't a long-term marketing strategy. Its a one-time high and believe me the downslope doesn't feel good either

Honestly, there are 2 types of folks who make it: the lucky ones, and the persistent ones. Its hard as hell (and heck I haven't beaten it yet) but you have to ignore the burnout and be one of the persistent ones

30.Y Combinator's Original Home For Sale (ycombinator.posterous.com)
71 points by tzury on Oct 22, 2010 | 26 comments

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